I just had a strong concept about what a game designer is. Someone who designs projects to make people happy. That’s a game designer’s purpose.  –Toru Iwatani

Game Design Certificate of Achievement Game Design Certificate of Achievement
            Recommended Sequence for Certificate (1 Page PDF)
Program Information and Overview
Game Design Certificate of Achievement Game Design Certificate of Achievement

Program Information

In this program, students will study the art, technology, science, and design principles for the creation and development of video games. This program covers video game history, game theory, design of computer-based games, delivery systems, development cycles, case studies, ethical and social issues, emerging technologies, industry trends, and the development of 3D art assets. This program emphasizes the understanding and the interdisciplinary nature of video game design, production, and delivery. This program does not include computer programming topics.

21 units are required to earn this Certificate of Achievement.

Career Opportunities

Students who successfully complete this program and continue their education in four year programs will find job opportunities in the video game industry. Learn more about GCOM careers.

Program Learning Outcomes
Game Design Certificate of Achievement Game Design Certificate of Achievement

 Upon completion of this program, the student will be able to:

  • demonstrate an understanding of the game design process.
  • demonstrate an understanding of game structure and elements.
  • demonstrate an understanding of the various roles in a professional game development environment.
  • build a working game prototype.
  • create 3D art assets for video games.
  • optimize 3D art assets to run correctly in a real-time game engine.

Required Program: 21 Total Units Required

GCOM 420: Video Game Design (3 Units)
GCOM 420: Video Game Design GCOM 420: Video Game Design

Prerequisite: None.
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This introductory course to video game design studies the art, technology, and science involved in the creation and development of computer games. The course covers video game history, game theory, design of computer-based games, delivery systems, development cycle, case studies, ethical and social issues, and emerging technologies and trends. This course emphasizes the understanding and the interdisciplinary nature of video game design; this course is not a computer programming course.

GCOM 424: Video Game Art (3 Units)
GCOM 424: Video Game Art GCOM 424: Video Game Art

Prerequisite: GCOM 402 with a grade of “C” or better
Advisory: GCOM 361 with grade of “C” or better
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

In this course, students will explore the production of video game graphics. The course follows the role of the video game artist through the game development process. Using industry standard graphic software, students will develop and refine three-dimensional video game assets. Topics covered include concept art, understanding and developing in game assets, and troubleshooting. The artistic side of video game design will be emphasized; this course is not a computer programming course.

GCOM 426: Video Game Level Design (3 Units)
GCOM 426: Video Game Level Design GCOM 426: Video Game Level Design

Prerequisite: GCOM 424 with a grade of “C” or better
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This introductory course to video game design studies the art, technology, and science involved in the creation and development of computer games. The course covers video game history, game theory, design of computer-based games, delivery systems, development cycle, case studies, ethical and social issues, and emerging technologies and trends. This course emphasizes the understanding and the interdisciplinary nature of video game design; this course is not a computer programming course.

GCOM 400: Introduction to the Principles of Animation (3 Units)
GCOM 400: Introduction to the Principles of Animation GCOM 400: Introduction to the Principles of Animation

Prerequisite: None.
Advisory: ART 300 or ART 304 with a grade of “C” or better or equivalent

Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course introduces students to the animation industry: a historical perspective, industry overview, and the principles and theory that guide animation. The principles of animation are emphasized through lecture and the use of 2D drawing tools. Students learn the animation production process and industry trends. Students work on hands-on projects creating 2D animations. A grade of “C” or better is required in the course in order to take GCOM 401.

GCOM 401: Introduction to Computer Animation (3 Units)
GCOM 401: Introduction to Computer Animation GCOM 401: Introduction to Computer Animation

Prerequisite: GCOM 400 with a grade of “C” or better or equivalent course
Advisory: ART 304 with a grade of “C” or better

Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

In this course, students are introduced to the creation of 3D animation using the personal computer. The principles of animation and the use of 3D animation tools are emphasized through lecture and hands-on projects. Students experience the animation production process and are exposed to industry trends. Students work on projects creating 3D animations, animatics, and short films.

GCOM 402: Beginning 3D Modeling and Rigging (3 Units)
GCOM 402: Beginning 3D Modeling and Rigging GCOM 402: Beginning 3D Modeling and Rigging

Prerequisite: None.
Advisory: GCOM 341, GCOM 400, and ART 304 with grades of “C” or better
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course introduces the student to 3D modeling and character rigging using industry standard 3D modeling software. Through exercises and hands on projects, students explore concepts, principles, and techniques in 3D modeling and character rigging. Topics include: 3D modeling, character rigging, texturing, lighting, and rendering.

GCOM 330: Digital Imaging 1 (3 Units)
GCOM 330: Digital Imaging 1 GCOM 330: Digital Imaging 1

Prerequisite: None.
Hours: 36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to UC/CSU)

This introductory course covers the core concepts associated with digital imaging. Adobe Photoshop is used for creating, manipulating, and enhancing digital images for print and screen-based media. Students learn how to effectively use this software in a graphic design environment; planning and carrying out professional digital imaging projects. This course introduces both basic visual design concepts and a comprehensive understanding of digital workflow, providing the student with a foundation for print, web, interactive, animation, and game design projects.

Certificate of Achievement

The Certificate of Achievement may be obtained by completion of the required program with grades of “C” or better.

Click here for a complete listing and description of all GCOM courses