It is important to use your hands, this is what distinguishes you from a cow or a computer operator.  –Paul Rand

With dozens of course offerings, students develop the skills necessary to enter into the workplace with sharpened hand and computer skills; core understandings of design principles and the fostering of critical and conceptual thinking.

All along the way, you will cultivate an understanding of historic conventions and references, with an ethos of experimentation that permeates all levels of our program.

As faculty, we always strive to develop curriculum that empowers students to embark on a lifelong journey to discover their own visual solutions, to find their own place in the many and varied professions of design.

GCOM Course Listings (click to reveal full descriptions)

GCOM 101: Introduction to the Macintosh (1.5 Units)
GCOM 101: Introduction to the Macintosh GCOM 101: Introduction to the Macintosh

Prerequisite: None.
Hours: 18 hours LEC; 27 hours LAB
Units: 1.5 Units

This course is designed to give students a basic understanding of the Macintosh platform. Instruction will include setting up the Macintosh hardware–from box to operation; adding peripherals; installing the most current system software; general operating techniques which include system software tips and proper startup and shutdown procedures; and troubleshooting procedures. Also included is an introduction to the iLife series of software that comes with the Mac.

GCOM 103: Introduction to Adobe Acrobat (1.5 Units)
GCOM 103: Introduction to Adobe Acrobat GCOM 103: Introduction to Adobe Acrobat

Prerequisite: None.
Hours: 18 hours LEC; 27 hours LAB
Units: 1.5 Units 

Students will learn to use Adobe Acrobat to create, modify, and enhance PDF documents in Portable Document Format (PDF). Additionally, students will learn to create a PDF document from either an electronic or paper file. A variety of tools and features allow students to add interactive elements to documents from custom hyperlinks and media clips to form fields and buttons. Students will also learn to use Acrobat to create a searchable electronic library of files. This course may be taken three times for credit, provided that the software version has changed.

GCOM 105: Photoshop Special Features (1.5 Units)
GCOM 105: Photoshop Special Features GCOM 105: Photoshop Special Features

Prerequisite: GCOM 330 with a grade of “C” or better; or equivalent experience
Hours: 18 hours LEC; 27 hours LAB
Units: 1.5 Units 

Students will learn how to use Adobe Photoshop techniques in the process of creating artistic pieces and a final design project. Through lecture and hands-on exercises, students will learn to create and edit digital image types for any digital, creative, or visual situation. Topics include the use of channels, layers, brushes, filters, typography, color, gradients, and adjustments. Emphasis is placed on gaining creative control over every step in the creative process as well as efficient prac- tices in handling the program. The techniques covered in this course can be applied to various digital media output methods including print design, Web design, 3D animation, and digital video.

GCOM 295: Independent Studies in Graphic Communication (1-3 Units)
GCOM 295: Independent Studies in Graphic Communication GCOM 295: Independent Studies in Graphic Communication

Prerequisite: None.
Hours: 36 hours LEC
Units: 1-3 Units 

This course allows students to have a learning experience in the areas of graphic design, Web design, or animation that is not currently covered by other course curriculum. Students will gain new skills, a real-world experience, and portfolio pieces while independently study- ing under the advisement of a current Graphic Communication faculty member.

GCOM 299: Experimental Offering in Graphic Communication (.5-4 Units)
GCOM 299: Experimental Offering in Graphic Communication GCOM 299: Experimental Offering in Graphic Communication

Prerequisite: None.
Hours: 90 hours LEC
Units: .5-4 Units 

See Experimental Offering.

GCOM 313: Digital Layout 1 (3 Units)
GCOM 313: Digital Layout 1 GCOM 313: Digital Layout 1

Prerequisite: None.
Hours: 36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course is an introduction to graphic design principles related to page layout, composition and electronic publishing, utilizing an industry-standard software. Students will discover how to effectively utilize the software and the design process to create brochures, newsletters, catalogs, and a variety of other digital materials that follow basic layout and design principles.

GCOM 314: Digital Layout 2 (3 Units)
GCOM 314: Digital Layout 2 GCOM 314: Digital Layout 2

Prerequisite: GCOM 313 with a grade of “C” or better, or equivalent
Hours: 36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This is an in-depth course covering advanced creative layout, production, and electronic publishing in the graphic design industry. Utilizing industry-standard software and process, students will conceive and produce dynamic portfolio-quality projects. Topics include brand and identity design, advertising design, typography, grid, color theory, composition, multipage publication design, brochure and packaging layout, basic interactive media design, book design, working with clients, and working with professional printing services.

GCOM 319: Print and Multimedia Publication Design (3 Units)
GCOM 319: Print and Multimedia Publication Design GCOM 319: Print and Multimedia Publication Design

Prerequisite: GCOM 313 or GCOM 316 or GCOM 361 with a grade of “C” or better, or equivalent
Hours: 36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course introduces beginning level newspaper, magazine, web, and multimedia publication design. Students will learn how to design and produce the award-winning Sacramento City College school newspaper, the bi-annual student magazine, and their accompanying web sites and multi-media content. Using fundamental design concepts and theory involving grid, page layout, typography, and visual communication, students will work alongside journalism, photography, and intermediate- and advanced-level design students to produce a variety of content. This course offers an opportunity to build a portfolio and gain experience while working on real-world projects.

GCOM 320: Print and Multimedia Publication Design II (3 Units)
GCOM 320: Print and Multimedia Publication Design II GCOM 320: Print and Multimedia Publication Design II

Prerequisite: GCOM 319 (Print and Multimedia Publication Design) with a grade of “C” or better
Hours: 36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course examines intermediate-level newspaper, magazine, web, and multi­media publi­ca­tion design. Students are respon­sible for the design and produc­tion of the award-winning Sacramento City College school newspaper, the bi-annual student magazine, and their accom­pa­nying web sites and multi­media content. Using funda­mental design concepts and theory involving grids, page layout, typog­raphy, and visual commu­ni­ca­tion, students will work along­side journalism and photog­raphy students and beginning- and advanced-level design students to plan and produce a variety of content. This course offers an oppor­tu­nity to build a portfolio and gain experi­ence while working on real-world projects.

GCOM 321: Print and Multimedia Publication Design III (3 Units)
GCOM 321: Print and Multimedia Publication Design III GCOM 321: Print and Multimedia Publication Design III

Prerequisite: GCOM 320 (Print and Multimedia Publication Design II) with a grade of “C” or better
Hours: 36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course examines advanced level newspaper, magazine, web, and multimedia publication design. Students are responsible for the planning, art direction, and production management of the award-winning Sacramento City College school newspaper, the bi-annual student magazine, and their accompanying web sites and multi-media content. Using fundamental design concepts and theory involving grids, page layout, typography, and visual communication, students will work alongside student editors and beginning- and intermediate-level design students to plan and produce a variety of publication content. This course offers an opportunity to build a portfolio and gain experience while working on real-world projects.

GCOM 330: Digital Imaging 1 (3 Units)
GCOM 330: Digital Imaging 1 GCOM 330: Digital Imaging 1

Prerequisite: None.
Hours: 36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to UC/CSU)

This introductory course covers the core concepts associated with digital imaging. Adobe Photoshop is used for creating, manipulating, and enhancing digital images for print and screen-based media. Students learn how to effectively use this software in a graphic design environment; planning and carrying out professional digital imaging projects. This course introduces both basic visual design concepts and a comprehensive understanding of digital workflow, providing the student with a foundation for print, web, interactive, animation, and game design projects.

GCOM 331: Digital Imaging 2 (3 Units)
GCOM 331: Digital Imaging 2 GCOM 331: Digital Imaging 2

Prerequisite: GCOM 330 with a grade of “C” or better or equivalent
Hours: 36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course centers on graphic design process and production employing advanced image editing techniques using the current version of industry-standard software. In addition to learning advanced capabilities, students will learn how to alter existing images realistically, creatively apply techniques to original artwork and images, visually communicate ideas and messages successfully, and prepare and present their projects to meet professional industry standards.

GCOM 332: Digital Imaging 3 (3 Units)
GCOM 332: Digital Imaging 3 GCOM 332: Digital Imaging 3

Prerequisite: GCOM 330 with a grade of “C” or better or equivalent
Hours: 36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course centers on advanced digital imaging and image editing techniques for Internet, multimedia, 3D and video applications, using the current version of industry-standard software. In addition to learning advanced capabilities, students will learn how to alter existing images realistically, creatively apply techniques to original artwork and images, prepare static and animated graphics for use on the Internet and other new media, import and alter 3D and video images, visually communicate ideas and messages successfully, and prepare and present their projects to meet professional industry standards.

GCOM 340: Digital Illustration for Graphic Design 1 (3 Units)
GCOM 340: Digital Illustration for Graphic Design 1 GCOM 340: Digital Illustration for Graphic Design 1

Prerequisite: None.
Hours: 36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This beginner’s course introduces students to and engages them in theories of form making, design research, composition, and typography using the medium of digital illustration. Course projects encourage students to experiment, work within creative and technical limitations, and communicate visually. Additionally, students learn how digital illustrations are created, are exposed to a variety of different illustration styles, practice contemporary design methods and thinking, and study a designers’ use of digital illustration as a communication tool. This course offers students several processes for designing original graphics and illustrations for graphic design.

GCOM 341: Digital Illustration for Graphic Design 2 (3 Units)
GCOM 341: Digital Illustration for Graphic Design 2 GCOM 341: Digital Illustration for Graphic Design 2

Prerequisite: GCOM 340 with a grade of “C” or better or equivalent
Advisory: ART 300 with a grade of “C” or better or equivalent

Hours: 36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course builds from the thinking and making skills developed in GCOM 340 and takes an in-depth look at applying digital illustration tools to graphic design investigations. The course work encourages students to experiment and communicate with digitally illustrated and typographic form making. Topics include color, typography, composition, visual theme, drawing technique, and understanding the offset and digital printing processes. Students complete the course with several professionally designed, original illustrations for their portfolios.

GCOM 343: Graphic Design Production (3 Units)
GCOM 343: Graphic Design Production GCOM 343: Graphic Design Production

Prerequisite: None.
Advisory: 
GCOM 313 or GCOM 340 with a grade of “C” or better or equivalent
Hours: 36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This in-depth course is an introduction to the principles of graphic design. Specific focus will be on gestalt principles of design; balance and visual hierarchy; integration of text and image on the two-dimensional page; and introduction to typographic exploration. This course is a foundation course for graphic design students, but is also relevant to students studying Web design and computer animation.

GCOM 345: Advanced Graphic Design Production (3 Units)
GCOM 345: Advanced Graphic Design Production GCOM 345: Advanced Graphic Design Production

Prerequisite: GCOM 330 with a grade of “C” or better or equivalent AND GCOM 340 with a grade of “C” or better or equivalent AND choose one page layout course: GCOM 310 or GCOM 313 or GCOM 316 with a grade of “C” or better or equivalent
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This is an in-depth graphic design course focusing on page layout design, production techniques, and electronic publishing. Students will utilize different industry standard software applications to complete projects containing “real world” challenges. Students will develop and follow a graphic design process (from concept to printed page), resulting in several new portfolio pieces. Topics include logo design, branding, working with a service bureau, multi-page publication design, packaging design, good environmental sustainability practices, and proper planning for a graphic design project.

GCOM 347: Typography: Principles and Creation (3 Units)
GCOM 347: Typography: Principles and Creation GCOM 347: Typography: Principles and Creation

Prerequisite: None.
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

Typography is an essential ingredient to successful graphic design, including print, web, and all other new media. The first half of this introductory course serves as an essential primer for graphic designers in understanding the history and core principles of typography. The second half focuses on students digitally creating their own fonts and typefaces with an introduction to the font creation and editing software TypeTool by Fontlab Studio.

GCOM 349: Portfolio (1.5 Units)
GCOM 349: Portfolio GCOM 349: Portfolio

Prerequisite: None.
Advisory: 
Students should have at least four pieces of artwork or design projects to use in this course.
Hours:  18 hours LEC; 27 hours LAB
Units: 1.5 Units (Course Transferable to CSU)

This course is intended for new or returning students who wish to present a portfolio of work in the Graphic Communication-related and creative industries for the purpose of job interviews or admission to a four-year art/design school. Through lecture, demonstration, and hands-on methods, students will gain understanding of the aesthetics, organization, and physical preparation in creating a portfolio of work. Topics include portfolio mediums, mounting and presentation, self-promotion resumes, pursuing a job or transfer school, interviewing for a creative position, and getting your Graphic Design or Web Design work noticed.

GCOM 350: Skills and Resources for Graphic Professionals (3 Units)
GCOM 350: Skills and Resources for Graphic Professionals GCOM 350: Skills and Resources for Graphic Professionals

Prerequisite: None.
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course prepares students pursuing a career in the graphic related arts with industry skills essential to this occupation. Topics include: job searches, soliciting and performing freelance work, setting up a studio, working in an existing firm, winning work, developing client relationships, self-promotion, sustainability issues, and other resources. Using a combination of lectures with speakers from the industry, this course will offer practical advice and philosophical guidance towards gaining a rewarding career in the graphic arts industries.

GCOM 360: Introduction to Web and Interactive Technologies (3 Units)
GCOM 360: Introduction to Web and Interactive Technologies GCOM 360: Introduction to Web and Interactive Technologies

Prerequisite: GCOM 330 with a grade of “C” or better or equivalent
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This primer course introduces the fundamentals and principles of contemporary Web design, interactive and motion design, these industries, and the current technologies used. The course will provide students with the basics of Web literacy, site and interactive development, information architecture, accessibility, wireframes, prototypes, web coding and scripting, visual design principals, and graphics and motion for the Web. This course is a required prerequisite for GCOM 361, GCOM 380, and GCOM 390.

GCOM 361: Beginning Creative Web Design (3 Units)
GCOM 361: Beginning Creative Web Design GCOM 361: Beginning Creative Web Design

Prerequisite: GCOM 360 with a grade of “C” or better
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

In this course, students will explore a range of approaches in designing for the World Wide Web, while introducing students to an industry- standard Web authoring tool. Through a series of incremental assignments, students will explore fundamental Web design concepts within a non-static, non-linear environment, culminating in the development of a live and functioning website. Additionally, this course provides an overview of standards-compliant HTML/CSS, techniques for adding interactivity, accessibility, and support in preparing graphics for Web use and for prototyping site designs.

GCOM 362: Intermediate Creative Web Design (3 Units)
GCOM 362: Intermediate Creative Web Design GCOM 362: Intermediate Creative Web Design

Prerequisite: GCOM 361 with a grade of “C” or better or equivalent
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

In this course, students will explore intermediate concepts of contemporary website design. As a result of taking a deep look at graphic design principles and their application to website design, students will also discover effective and standards-compliant HTML and CSS applications, as well as techniques for adding interactivity. Additionally, this course will provide an overview of online tools and an introduction to dynamic site design, data-driven languages and server processes.

GCOM 380: Interactive Design 1 (3 Units)
GCOM 380: Interactive Design 1 GCOM 380: Interactive Design 1

Prerequisite: GCOM 360 with a grade of “C” or better
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course introduces basic interactive communication and develop-ment processes / techniques using the current version of ActionScript. Concepts include basic user interface design, development methodologies, scripted events, separation of design and data, object-oriented programming, and various applications of these technologies (Web, RIA, kiosk, device UI). Assignments and projects emphasize the application of design principles to the elements of motion and interactivity. Students will learn the principles of interactive design in an effort to create Web sites with animation, interactive buttons, and sound. The course also covers creative processes for Web design, working with a client, and optimal delivery.

GCOM 383: Interactive Design 2 (3 Units)
GCOM 383: Interactive Design 2 GCOM 383: Interactive Design 2

Prerequisite: GCOM 380 with a grade of “C” or better
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This is an intermediate course in interactive design and is intended to follow GCOM 380. This course offers in-depth design explorations into interactive development techniques. Topics include designer’s application of object-oriented programming, separation of design and data to build dynamic applications, integration of video, sound, database interaction, and interface with web services.

GCOM 390: Motion Design 1 (3 Units)
GCOM 390: Motion Design 1 GCOM 390: Motion Design 1

Prerequisite: GCOM 360 with a grade of “C” or better
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course introduces the student to creating and animating 2D motion graphics using industry-standard applications. Students will explore the tools and techniques needed to produce motion graphics and animations for television, film, and the web. Topics will include a basic overview motion design principles, 2D animation practices, audio integration, advanced video effects, and the technical challenges of working with video and film materials.

GCOM 400: Introduction to the Principles of Animation (3 Units)
GCOM 400: Introduction to the Principles of Animation GCOM 400: Introduction to the Principles of Animation

Prerequisite: None.
Advisory: ART 300 or ART 304 with a grade of “C” or better or equivalent

Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course introduces students to the animation industry: a historical perspective, industry overview, and the principles and theory that guide animation. The principles of animation are emphasized through lecture and the use of 2D drawing tools. Students learn the animation production process and industry trends. Students work on hands-on projects creating 2D animations. A grade of “C” or better is required in the course in order to take GCOM 401.

GCOM 401: Introduction to Computer Animation (3 Units)
GCOM 401: Introduction to Computer Animation GCOM 401: Introduction to Computer Animation

Prerequisite: GCOM 400 with a grade of “C” or better or equivalent course
Advisory: ART 304 with a grade of “C” or better

Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

In this course, students are introduced to the creation of 3D animation using the personal computer. The principles of animation and the use of 3D animation tools are emphasized through lecture and hands-on projects. Students experience the animation production process and are exposed to industry trends. Students work on projects creating 3D animations, animatics, and short films.

GCOM 402: Beginning 3D Modeling and Rigging (3 Units)
GCOM 402: Beginning 3D Modeling and Rigging GCOM 402: Beginning 3D Modeling and Rigging

Prerequisite: None.
Advisory: GCOM 341, GCOM 400, and ART 304 with grades of “C” or better
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course introduces the student to 3D modeling and character rigging using industry standard 3D modeling software. Through exercises and hands on projects, students explore concepts, principles, and techniques in 3D modeling and character rigging. Topics include: 3D modeling, character rigging, texturing, lighting, and rendering.

GCOM 410: Advanced Computer Animation (3 Units)
GCOM 410: Advanced Computer Animation GCOM 410: Advanced Computer Animation

Prerequisite: GCOM 401 or 402 with a grade of “C” or better
Advisory: GCOM 400, GCOM 341, GCOM 400, and ART 304, and TA 331 with grades of “C” or better
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This course consists of a hands-on study of the challenging subject of computer animation. Areas of focus include advanced 3D modeling, rigging, and character animation using industry standard software, as well as the synchronization of voice, sound effects, and music. Students will explore advanced techniques in camera tracking, photo realistic rendering, compositing, and video publication. The animation production process and principles of animation will be reinforced throughout this course.

GCOM 420: Video Game Design (3 Units)
GCOM 420: Video Game Design GCOM 420: Video Game Design

Prerequisite: None.
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This introductory course to video game design studies the art, technology, and science involved in the creation and development of computer games. The course covers video game history, game theory, design of computer-based games, delivery systems, development cycle, case studies, ethical and social issues, and emerging technologies and trends. This course emphasizes the understanding and the interdisciplinary nature of video game design; this course is not a computer programming course.

GCOM 424: Video Game Art (3 Units)
GCOM 424: Video Game Art GCOM 424: Video Game Art

Prerequisite: GCOM 402 with a grade of “C” or better
Advisory: GCOM 361 with grade of “C” or better
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

In this course, students will explore the production of video game graphics. The course follows the role of the video game artist through the game development process. Using industry standard graphic software, students will develop and refine three-dimensional video game assets. Topics covered include concept art, understanding and developing in game assets, and troubleshooting. The artistic side of video game design will be emphasized; this course is not a computer programming course.

GCOM 426: Video Game Level Design (3 Units)
GCOM 426: Video Game Level Design GCOM 426: Video Game Level Design

Prerequisite: GCOM 424 with a grade of “C” or better
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

This introductory course to video game design studies the art, technology, and science involved in the creation and development of computer games. The course covers video game history, game theory, design of computer-based games, delivery systems, development cycle, case studies, ethical and social issues, and emerging technologies and trends. This course emphasizes the understanding and the interdisciplinary nature of video game design; this course is not a computer programming course.

GCOM 490: Graphic Communication Studio (3 Units)
GCOM 490: Graphic Communication Studio GCOM 490: Graphic Communication Studio

Prerequisite: OPTION 1 (Graphic Design): GCOM 313 and either GCOM 340 or GCOM 330 with a grade of “C” or better or equiva- lents -OR- OPTION 2 (Web Design): GCOM 360 or GCOM 361 with a grade of “C” or better or equivalent -OR-OPTION 3 (Computer Animation): GCOM 400 or GCOM 402 with a grade of “C” or better or equivalent.
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

Graphic Communication Studio introduces career-driven design students to producing real-world graphic design, Web design, or animation projects for non-profit organizations and the Sacramento community. Through lecture, demonstration, client meetings, and brainstorming sessions, students will have the opportunity to develop a portfolio of completed projects. Students will also experience deadlines, the client-designer relationship, how to set pricing for projects, and strategies for presenting concepts and design work.

GCOM 491: Graphic Communication Studio II (3 Units)
GCOM 491: Graphic Communication Studio II GCOM 491: Graphic Communication Studio II

Prerequisite: GCOM 490 (Graphic Communication Studio) with a grade of “C” or better
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

Graphic Communication Studio II introduces intermediate-level skills to career-driven design students. Through lecture, demonstration, client meetings, and brainstorming sessions, students will have the opportunity to develop a portfolio of completed projects. Students will also experience deadlines, the client-designer relationship, how to set pricing for projects, and strategies for presenting concepts and design work.

GCOM 493: Graphic Communication Studio III (3 Units)
GCOM 493: Graphic Communication Studio III GCOM 493: Graphic Communication Studio III

Prerequisite: GCOM 491 (Graphic Communication Studio II) with a grade of “C” or better
Hours:  36 hours LEC; 54 hours LAB
Units: 3 Units (Course Transferable to CSU)

Graphic Communication Studio III introduces advanced-level skills to career-driven design students. Through lecture, demonstration, client meetings, and brainstorming sessions, students will have the opportunity to develop a portfolio of completed projects. Students will also experience deadlines, the client-designer relationship, how to set pricing for projects, and strategies for presenting concepts and design work..

GCOM 492: Media Professional–Production Lab ( 1-4 Units)
GCOM 492: Media Professional–Production Lab GCOM 492: Media Professional–Production Lab

Same As: JOUR 492 and PHOTO 492
Prerequisite:
 None.
Advisory: This course is intended for advanced Graphic Communication, Photography, and Journalism students or those with similar industry experience. The students’ equivalence and technical competency will be determined using the standard department procedure.
Hours:  216 hours LAB
Units: 1-4 Units (Course Transferable to CSU)

This lab course is designed to advise and oversee all Graphic Communication, Photography, and Journalism student projects that are being prepared for publication and broadcast with partnered media outlets. Students will produce, edit, and publish a variety of multimedia content using the latest industry standards. This course will emulate real-world expectations and prepare the student in on-the-job proficiency required of media professionals. Students may be required to work individually or on group projects in various areas, including Web graphics and design, online reporting and writing, or with video and multimedia content. GCOM 492, JOUR 492, and PHOTO 492 may be taken for a total combination of up to three times for credit, for a maximum of 12 units.

GCOM 495: Independent Studies in Graphic Communication (1-3 Units)
GCOM 495: Independent Studies in Graphic Communication GCOM 495: Independent Studies in Graphic Communication

Prerequisite: None.
Hours: 54 hours LAB
Units: 1-3 Units (Course Transferable to CSU)

See Independent Studies. UC transfer credit will be awarded only after the course has been evaluated by the enrolling UC campus. The units completed for this course cannot be counted towards the minimum 60 units required for admissions.

GCOM 498: Work Experience in Graphic Communication (1-4 Units)
GCOM 498: Work Experience in Graphic Communication GCOM 498: Work Experience in Graphic Communication

Prerequisite: None.
Hours: 54 hours LAB
Units: 1-4 Units (Course Transferable to CSU)

This course involves 12 hours lecture and 18 hours of graphic design, Web design, or animation-related work experience for one unit; 12 hours of lecture and 18 hours of graphic design, Web design, or animation-related work experience can be scheduled for each additional unit. Students are responsible for finding placement or may use internship services available on campus.

GCOM 499: Experimental Offering in Graphic Communication (.5-4 Units)
GCOM 499: Experimental Offering in Graphic Communication GCOM 499: Experimental Offering in Graphic Communication

Prerequisite: None.
Hours: 54 hours LEC; 36 hours LAB
Units: .5-4 Units (Course Transferable to CSU)

See Experimental Offering. UC transfer credit will be awarded only after the course has been evaluated by the enrolling UC campus. The units completed for this course cannot be counted towards the minimum 60 units required for admissions.