It took me a few seconds to draw it, but it took me 34 years to learn how to draw it in a few seconds. –Paula Scher
Our GCOM program consists of three distinct areas listed below. Courses within these areas focus on specific skills and technical competencies to promote success in the workplace and transfer to four-year colleges and art schools.
These courses focus on design concepts / theory and computer-related skills that are applicable to the print and web design industry. The curriculum is under close advisement from industry contacts to ensure students are equipped with skills and practices that are current. Students build and polish a professional digital or web-based portfolio demonstrating a thorough understanding of design and marketing concepts, communication aesthetics, creative process, and proficiency in computer-based tools. Courses will prepare students for transfer to a four-year college or employment opportunities within the design industry. Employers include publication and book design, graphic design studios, government agencies, in-house design departments, or self-employment.
These courses stress the importance of animation and modeling principles while using high-end industry standard software. The curriculum is under close advisement from industry contacts to ensure students are equipped with skills and practices that are current. Opportunities include transfer to a four-year college, transfer to private animation schools, employment in animation studios, 3D visualization and modeling, special effects houses, video game industry, the motion picture industry, and independent animator / filmmaker.
These courses provide a concentration on the exciting and popular emerging technology of Video Game Design. The curriculum is under close advisement from industry contacts to ensure students are equipped with skills and practices that are current. Students will study the art and science involved in the creation and development of computer games. Students will employee principles of animation, interactive story telling, game theory, character development, and modeling and rigging. Students will be prepared for transfer to a four-year college, internships in the game design industry, or working as an independent designer.